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Fury of the Small gives me extra damage to an attack equal to my level. This feral, ambushing nature grants them Fury of the Small and Nimble Escape. However, they are 5 feet faster than gnomes and halflings. They are considered Small, growing only 3 or 4 feet. Goblins carry traits for life in the deep wilderness, including 30 feet of speed and Darkvision. Either way, I’ll want to lean into this Dexterity score for classes like ranger, rogue and other Dex-based weapon users. This makes them natural archers, spear fighters, duelists and backstabbers. Did this character leave his or her clan? Did they get kicked out, or did they leave on their own accord? Goblin race abilitiesīuilt for ambush combat, goblins gain a +2 Dexterity/+1 Constitution bonus combination. I could be a typical adventurer-a goblin who heard the call of glory and started out on my own. With all this in mind, I now need to think about why my goblin is living a unique lifestyle. In fact, I don’t expect this character to live long-there’s something freeing about that. Either way, this character is going to be a wild character. The character could be a wild ranger, brilliant artificer bombmaker, nefarious rogue or thief, or a wisecracking bard. Therefore, playing a goblin character should play on these fun concepts. Though small in stature, they more than make up for their size with ferocity, cunning and reckless tendencies. Goblins tend to live on the outskirts of civilization, often making encampments outside of towns and cities to raid unsuspecting travelers. Let’s face it, goblins are nefarious little monsters, and we want to play one for the sheer glee of chaos.
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Goblin character backgrounds-antiheros and cutthroats Therefore, I want to build an agent of chaos that leverages goblin strengths.
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Scraping together lives on the fringes of society, goblins scavenge, pillage and raid civilized communities with regularity. Naturally, goblins are chaotic and nefarious, opening a whole can of fun roleplaying options for the character. Goblins in DnD 5e are small, furious and cunning creatures with a +2 Dexterity/+1 Constitution bonus.
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